carrom game rules

Mastering Carrom: Essential Carrom Rules and Strategies for Competitive Play. 

The intriguing game of carrom rules is comparable to the pool or table shuffleboard. The only difference is using fingers and a striker instead of billiard cues. Two individuals (singles) or four people can play the game (doubles).

Around the globe, the game is called Carrom, couronne, carum, karam, karom, karum, and finger billiards. The popular board game Carrom has its roots in India. Because this game’s goal, which plays with two or four people, is to collect your pieces before your opponent(s) does the same.

Board and Equipment

The wooden Carrom board is square and has four compartments in each corner. However, the game plays with a mallet and little round pieces called Carrom men or pawns.


The Carrom rules men place in the middle of the board in a specific pattern to begin the game. Striker is generally positioned so that each player can access it, and the pieces are typically distributed equally.


The first person to use the striker to disassemble the set of pieces wins the game. Players take turns hitting their works to place their pieces in one of the corner pockets. Moreover, The first person wins the game to collect their parts.


In the game of Carrom rules, certain acts punish with a penalty for the offending player. Using any part of the body to contact the striker or the pieces, striking the details too forcefully, or failing to pocket any amounts on a turn are all considered fouls.


The black component has the highest point value out of all the pieces that pocket. Several features an opponent’s opponent still has on the board and the number of points award to the game’s victor.


Four players play carrom rules just as frequently as two. Partners sit across from one another for the doubles game, and rounds are taken clockwise. The gameplay is identical to that of the solo game everywhere else.


Around the globe, Carrom is played with various rules and tools. Crokinole, Novuss, and Pitch Carrom are some well-like variants.

These are Carrom’s fundamental guidelines. Have fun playing!

Carrom rules for the Queen

A queen, a striker, and coins use in Carrom’s standard interior game played on a board. The guidelines for the monarch in carrom rules are as follows:

  • In Carrom, the Queen is the most crucial coin; The player gains extra points if they capture the Queen before the last cash and lose points if they pocket the Queen after the final coin.
  • The player must lawfully pocket the Queen for it to take at any point during the game. They must first steal one of their coins to conceal the Queen legally.
  • Queen is put back in the middle of the board, and the player loses their turn if they pocket the Queen without first stealing their currency.
  • Player forfeits their turn, and the Queen is put back in the middle of the board if the Queen hides along with the opponent’s coin.
  •  Queen is put back in the middle of the board if the striker captures the Queen.
  • If the Queen takes and the person took all of their coins, the game is over, and they receive extra points for taking the Queen.
  • A “foul” occurs when the Queen pockets before any coins, returning the Queen to the middle of the board and ending the player’s turn.
  • They will declare the winner if the player collects all their money and often the Queen before the other player.

Carrom Rules: Last Coin and Queen

The game usually plays two or four players and can play in singles or doubles.

I. Last Coin Rule

The last coin rule is a rule that comes into play when there is only one coin left on the board for each player.

Here are the carrom rules that apply when playing the last coin:

  • when a player’s final coin is on the board, they must strike it within eight seconds; otherwise, it is considered a foul.
  • A player pockets their last coin while their opponent still has coins on the board, and the game continues until the opponent has no coins left or they steal their previous cash.
  •  Both players pocket their last coin in the same turn. as a result, The player who stole their last cash after the opponent wins the game.

II. Queen Rule

The Queen is the most vital piece on the carrom rules board, worth three points.

Here are the carrom rules that apply to the Queen:

  • At the beginning of the game, the Queen places at the center of the board.
  • In order for the Queen to return to the center of the board, a player must pocket one of their pieces after robbing her.
  • If a player pockets the Queen and then a piece belonging to their opponent, they do not get any points for the opponent’s work, but they still get the three points for the Queen.
  • It considers a foul if the queen pocket before a player pockets any other piece.

Carrom Board Rules for Red Coins

Red coins are an essential part of the game and have specific rules to follow.

Here are the carrom rules for playing with red coins.

Placement of Red Coins

The red coins place at the center of the carrom rules board. Moreover, one red cash in the center, and four red coins surround it.

Order of Play

The player who pockets a red coin goes first, often following the opponent. If there is no red coin pocket, the player with the white cash is the first to play.

Points System

Each red coin carries a point value of 50. If a player pockets a red cash, they get 50 points, and the currency

is not returned to the board. If a player steals multiple red coins in a single turn, Because, they get the total value of all the cash they pocketed.

End of the Game

The game ends when a player reaches the agreed-upon number of points, typically 25 or 29.   However, at the end of the game, the player with the most points wins.

Carrom Points Rules

The Indian game of carrom originated indoors. Competitors try to pocket all their pieces before their opponents do. Consequently, In this game, scoring points is essential to winning.

Here are the rules for scoring points in Carrom:

Point System

The game plays for a fixed number of points. The points allocate as follows:

Each pocketed piece: 1 point

Queen: 3 points

Covering Queen: 5 points


The Queen is the most critical piece in the game. It is worth three points and pocketing a player must win the game. If a player pockets the Queen, they get to keep playing their turn until they miss a shot or fail to pocket a piece.

Covering the Queen

After a player pockets the Queen, they must cover it with one of their pieces in the next shot. If they fail to do so, they lose the turn, and their opponent gets a chance to play.

Penalty for Foul

If a player commits a foul, they lose one point, and their turn ends.

The following actions consider a foul in Carrom.

Pocketing the striker

  1. Pocketing an opponent’s piece
  2. Failing to hit any piece with the striker
  3. Hitting the striker directly into any pocket

Winning the Game

The player who reaches the predetermined number of points first wins the game. In case of a tie, the players continue to play until one player takes the lead.


Carrom is a board game that can be enjoyed by anyone regardless of their age. The game requires skill, strategy, and precision, and there are specific rules that must be followed to play it properly. 

Some of the essential carrom rules include setting up the board correctly, using the striker and coins in the right way, and following the turn order. It’s also important to understand the different types of fouls and penalties that can occur during the game. By following these carrom rules, players can have a fair and enjoyable game of carrom.